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My Top 25 Favorite Game Shows


#6 - PASSWORD/PASSWORD PLUS/SUPER PASSWORD
Hosts: Allen Ludden, Tom Kennedy, Bert Convy

There are three things which guaranteed this show its classic status. It originated the celebrity/civilan format, making the celebrity an integral part of the game. It was the first word association game of its kind. Without it, there would be no "Pyramid" and no "You Don't Say!" It originated the concept of the bonus game with its Lightning Round. I've heard complaints from several people especially in the "Password/Pyramid" debate, that "Password" was slow paced. True, it was slower paced from "Pyramid," but that's what set it apart from Pyramid. You had to think differently and more economically for Password, coming up with clues that were "on the nose." This made "Password" at times more challenging that "Pyramid."

The game also proved itself as a classic to me by showing that you really didn't need flashy sets and bells and buzzers to make a great game. The original "Password" set was a cheap as you can get, but the game was so strong that it didn't matter at all. The 60s version also had appeal because you got to see stars like Peter Lawford, Barbara Eden, and Jimmy Stewart play. Jimmy Stewart! You just don't get those kind of high caliber-stars on today's game shows. Last but not least, Allen Ludden does an great job of hosting adding even more class and dignity to the show.

"Password All-Stars" improved things with the "play, pass, or double" rule and provided us with some of the most challenging passwords ever, but it lost one of the key attractions of the show, the interaction between celebrities and civilians. It just wasn't as exciting to see celebrities play it up for charity. Plus, Ludden seemed less "on-the-ball" on this version than during the original.

Things turned around for the better when civilians were brought back into the fold, but it was clear it was too little, too late. The set was glitzed up and the increase of the winning score to 50 combined with the hold over of the "play, pass, double" option were definite improvements on an already-excellent game. However, the elimination round, despite having neat buzzers, for me, just seemed out of place for me. Totally unnecessary. As to the lightning round, it was great to see more money being given out and contestants being rewarded for faster Lightning Round times, but a less complicated scoring system should have been used.

"Password Plus" was a rare instance in which a major overhaul of a classic leads to another classic. This is one of the first game shows I remember watching as a wee laddie. The puzzle format was superb, adding a "play along" element to the show giving the home audience an opportunity to figure out the answer along with the players. The set for a 70s/80s set was great with the password flashing up on the window in front of the table. The theme was one of THE all-time great game show theme songs, with one great funky bass line. And the Alphabetics round tops all previous versions of the "Lightning Round" on "Password." Allen Ludden does a fine job adapting to the new rules and seems genuinely excited that "Password" is back.

The only drawback to the new format was that it restricted the kinds of passwords used for the show. Often, the passwords tended to be easier. Moreover, the "no opposites" rule added later in the show's run was a huge mistake. It lead to awkward clue-giving and could easily have been remedied by using less passwords where a supposed opposite could have been used as a first clue.

Some of the later tweaks in the format did improve the game including the keeping the option with the team that guessed the previous password.  Also, during the last several months, the progressive Alphabetics jackpot and the switching of celebrities midway only added to the show.

Tom Kennedy, while a bit unsure of the flow of the game at first, eventually did a fine job taking over the reins from the late Allen Ludden.

The show's final incarnation, "Super Password," was basically "Password Plus" with the modified rules from its last few and a few more changes which were all improvements. The scoring system was changed to a 100, 200, 300...etc. format leading to bigger winnings for a victory. The wonderful Ca$hword bonus was added as kind of an answer to Pyramid's "7-11" and "Mystery 7" bonuses again meaning more money for the players. The progressive jackpot (a carry-over from "Plus's" last episodes) led to VERY exciting end games. Bert Convy does a commendable job of hosting this show and more futuristic set was great.



#7 - WHEEL OF FORTUNE
Hosts: Chuck Woolery, Pat Sajak, Rolf Benirschke, Bob Goen

I'm going to say right off the bat that I'm not going to bring up the tired old debate of whether the show was better B.C. (before cash) or A.D. (after dollars were introduced). I am going to say that either format had their own little quirks which make them equally enjoyable. The heart of the show is really the game. It takes the simple childhood game of Hangman and makes it into a durable and enteraining game show. Add a beautiful hostess, a very witty and underrated host, and glamorous prizes galore and you've got yourself a ratings hit and a true classic! The game just lends itself to the play-at-home aspect. You shout letters out at the contestant. You yell at the TV telling them folks whether to spin or solve. You scream out the puzzle. Any game that can do that is great!

The Woolery years are the classic years. Chuck Woolery really did a great job with his ordinary-guy approach to hosting. He knew the show was simple and just a game show. He had fun with the job and it showed as he often made fun of the chintzy prizes on the show. Susan Stafford proved to be the better letter-turner with her little quirks and by really assistant Chuck in the hosting duties. And that original Alan Thicke's theme is the best of all the themes for the show and one of the all-time best game show themes.

That's not to short-shrift Pat Sajak and Vanna White who've done a great job as host and hostess of the show for the best couple of decades. Pat Sajak, like Woolery, knew this was just a game show and it wasn't really to be taken seriously. Many may criticize him for being snide and disinterested, but I like it. Like with Richard Dawson and Gene Rayburn, his personality provides a great contrast to the typical happy-go-lucky "Wheel" contesants.

Rolf Benirshcke, however, brought things to a screeching halt. He's a prime example of how good looks do not necessarily mean one will be a good host. Gone were the wisecracks of Woolery and Sajak. Instead, we got a pretty-boy who hardly communicated any personality and who really lacked a connection with the contestants. Benirshcke also proved how important Sajak was to the show.

Bob Goen did a fine job hosting, but by then daytime audiences had moved on... The all-cash format on CBS really hurt the show causing reductions in the top dollar values of the wheel. Also, by going to all-cash and lower dollar values, the daytime version could not help to be compared to the mega-hit nighttime version.

I have to hand it to Griffin for taking risks by introducing something new each year for the past several years. There are those new puzzle categories which had been both been good (the clever "Before and After") and bad (remember "Megaword"?) There have been other changes that have really paid off, such as the $10,000 bonus space, the Jackpot, the Toss-up puzzle, and the new $100,000 bonus round. It's this variety that also makes the show a true classic.



#8 - $ALE OF THE CENTURY (Reg Grundy Version)
Host: Jim Perry

A great Q-and-A game that really tested contestants not only on how fast they were but their ability to anticipate what the whole question was. The original format was really the best especially since it was the one that was most true to the concept of the show. Here, score really mattered determining whether a contestant would advance to the next prize level or not. This is the closest that modern game shows had come to the "risk-it-all" factors of the 50s quiz shows until the "Millionaire" boom, especially as contestants mulled over whether to risk all their winnings for that growing cash jackpot. It is also one of the few post-"Password" games to really shine without a bonus round. The Instant Bargains and Fame Game added variety to the show altering the final outcomes of the game. $ale Surprises and Jim Perry's great job of tempting contestants by lowering prices even more and adding a little cash here and there were great increasing the incentive to buy. (One of the best things I saw him do was have a contestant pick one of pockets to add cash to the bargain.) In the original format, there was even more of a risk to get an Instant Bargain possibly causing a contestant to miss the amount needed to advance to the next prize level. It's all of these elements of risk in original version which made "$ale" such a unique and entertaining game show to watch. It was also exciting to watch a contestants progress as they came closer and closer each day or night to reaching the needed amount for the big jackpot.

The Reg Grundy people also have to be commended for their production and presentation of this show. The ways prizes were presented were great if not the best of all game shows. One presentation which I recently saw which stuck out in my mind was the presentation of a home entertainment center. Instead of having a model simply stand and fondle the entertainment set, they had a male model as a magician have each prize magically appear with a wave of the wand. While today it may seem cheesy to some, tell me the last time you saw Vanna present a prize like that on "Wheel"?

There was also something cool about seeing the models in their tuxes and dresses escort the contestants to their podiums on the nighttime version. (I forgot...did they wear tuxes and dresses on the daytime version?). Speaking of models and hostesses, I have to say that Summer Bartholomew ranks as one of THE all-time best hostesses. For once, a game show let their hostesses say more than one word.

As the years wore on, changes were made which weren't all that great. While the speed round opened the game up for anybody until the very end and the Instant Ca$h bargain was fun, the decision to make the Fame Game like "Press Your Luck" just didn't have that same suspense as hearing the timpani roll while Summer flipped the card and Jay Stewart announced what was behind it. The show made an even bigger mistake dropping the grand prize bargain concept. While the Winner's Board made it possible for the contestant to win a car at any time and some big cash, it just did not go along with the "$ale of the Century" concept. The even worse switch to the puzzle bonus round was just utterly pointless. Yes, the actual bonus game was nice, but it did not belong on "$ale!"


#9 - CARD SHARKS
Hosts: Jim Perry, Bob Eubanks, Bill Rafferty, Pat Bullard

One of the best gambling game shows of all time. The show had one of the easiest rules to pick up. Both versions had some great sets and great themes. The CBS version made things better upping the stakes to $32,000 and throwing in a car game. This was Jim Perry's first big hit in the U.S. introducing audiences to his excellent hosting style. Just watch his card reveals (especially in Money Cards) and you really see how he is one of the masters at building up drama and suspense. Bob Eubanks did a fine job in the 80s version showing a looseness and sense of humor that hadn't been present in his other hosting gigs with the exception of "The Newlywed Game."



#10 - BLOCKBUSTERS
Hosts: Bill Cullen, Bill Rafferty

One of the last great original games put out by the Goodson-Todman company. Yet another game that makes the Q-and-A format interesting by implenting the "Alphabetics" of revealing the first letter of the answer. The game was fast-paced and visually entertaining. The show had two unique things going for it: 1) the clever hexagon board where no ties are possible; 2) the concept of finding out whether "two heads are better than one." Bill Cullen, as always, does a marvelous job of hosting. Bob Cobert also churns out a great theme song. The Gold Run was a nifty bonus round and the later rule of allowing players to play twenty matches led to some memorable champions and big payoffs.

The short-lived 1987 revival was o.k. featuring a passable hosting performance by Bill Rafferty and then-high-tech computer graphics.




Check out the rest of the Top 25 here.



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